Austin Edwards
Game Designer
Overview
Goblin Glide is a single-player alternative-controller game where players step into the role of a mischievous supervillain wreaking havoc on a sprawling metropolis. Using an unconventional control scheme, players must master movement, unleash destruction, and outmaneuver those who try to stop them. Being heavily inspired by the Green Goblin from Spiderman, the game challenges players to embrace a new way of interacting with their character, pushing them to adapt to an unfamiliar control method while causing as much chaos as possible.
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This project was primarily developed to explore how players physically engage with a game and how differing control schemes can alter that experience. By shifting the way inputs are handled, Goblin Glide forces players to rethink their approach to movement and action, creating a more immersive and experimental form of gameplay. Being a rapid development project allowed for iteration and refinement, making it a valuable study in player interaction while providing a uniquely destructive and entertaining experience.
Role: Level & System Designer, Hardware Designer, Programmer
Engine: Unreal Engine 4
Platforms: PC
Duration: 1 Month
Team Size: 4
Contributions
Systems Designer
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Designed destrucable objects that allowed for the core gameplay loop
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Assisted with character and AI combat systems
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Organized system integration with hardware elements
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Hardware Designer
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Designed the basic controller
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Handled pipeline between physical and virtual elements
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Manufactured the final implemented version of the glider concept

Controls
Stepping onto the board activates all four buttons, causing the player to move slowly. To move forward, they must lean forward, applying pressure only to the front two buttons. Likewise, leaning backward and pressing the back two buttons moves them in reverse.
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Mastering movement in Goblin Glide requires balancing weight and coordinating inputs. The left handle button allows players to stop instantly, useful for dodging obstacles or setting up attacks. The right-hand button fires projectiles to destroy or interact with the environment. Using both effectively is key to controlling the chaos.
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While the controls may seem confusing at first, they quickly become intuitive with practice. This unique control scheme creates an engaging, physical way to play, moving feel fluid and immersive while offering a fresh take on player interaction.
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Stepping onto the board activates all four buttons, causing the player to move slowly. To move forward, they must lean forward, applying pressure only to the front two buttons. Likewise, leaning backward and pressing the back two buttons moves them in reverse.