Austin Edwards
Game Designer
Overview
Little Red Gunner is a single-player 2D platform shooter where you take on the role of Little Red Riding Hood as she searches for her missing family members and seeks revenge for their losses. Players must skillfully navigate obstacles and overcome enemies to survive and advance toward their goal of vengeance.
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Little Red Gunner began as a class project but was worked on for an additional 2 months to allow it to be presented at the East Coast Game Conference in 2021.
Role: Systems Designer, Gameplay Programer
Engine: Unreal Engine 4
Platforms: PC
Duration: 3 Months
Team Size: 5
Contributions
Systems Designer
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Designed checkpoint system based on player desires and artist needs
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Assisted with character and AI combat systems
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Altered gameplay based on player feedback
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Gameplay Programmer
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Programmed-level environmental elements and systems
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Handled pipeline for the player and environmental sprite interaction
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Maintained simple and responsive grab-and-go controls

Problems & Solutions
Problem 1: Player Death
Player death forced the player to begin the level again from the start.

Being a 2D platformer, we needed to create a number or unique levels which would allow the player to have interesting environments to navigate through while experiencing the different game mechanics.
However, during playtesting we found that players often disliked respawning at the beginning of the level after death as they would often loose a large amount of progress they had gained defeating obstacles.
This meant I had to find a way to change the way respawning worked within the game without greatly changing the ways the levels were designed or the methods in which the player character was animated in order to not affect other team members work in negative ways.
Solution 1: Checkpoint System
Programmed a checkpoint actor that would allow the player to respawn when the reached certain points in the level.
