Austin Edwards
Game Designer
Tele

Platform: PC
Software Used: Unreal Engine 5
Duration: 3 Weeks
Team Size: 2
Role: Level Designer, Game Designer, Programmer
Overview:
Tele was initially made during the 2023 Enigma Game Jam by a group of two people. The game focus on exploration and solving puzzles as a marooned sailor find himself on a forgotten island
Goals:
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Focus on designing a simple core game mechanic
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Expand level design knowledge and technics
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Explore methods of implementing player to environment interaction to increase enjoyment.
Screenshots

Washed upon the shore, you must learn to use new found powers to defeat as your adventure begins.

After learning what you can do to survive, now understand how these powers affect the world around you to let you keep moving forward.

Sometimes an unorthodox approach is all you need. Despite all that you can now do, you can't truly decide without exploring your options.

Washed upon the shore, you must learn to use new found powers to defeat as your adventure begins.